Launch a remote-controlled car loaded with a stick of dynamite and you can watch it travel towards its unfortunate target. Similarly, when you unleash one of the game’s eccentric power-ups, you’ll be able to see its destiny on the GamePad’s screen. It’s all unintrusive and useful, but I expect most people to keep their eyes firmly on the race. When you’re in a race, jockeying for position, the screen displays a range of pertinent information – the current order of racers, a mini-map of the course. Used smartly and sensitively the Wii U’s controller allows the game to expand in novel and curious ways otherwise, it just feels gimmicky and forced.
#SONIC AND SEGA ALL STARS RACING REMOTE CONTROLLED CAR TV#
“Put it this way, when I’m kicked off the TV as the latest soaps need to be caught up with, I certainly won’t complain about being able to seamlessly carry on playing!” Seamlessly.
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“For a start we’re already building the game across a selection of handhelds, on 3DS and Vita, so we consider it one more option the players has.” And compared to these handhelds, the Wii U’s screen compares favourably.
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“I don’t think it’s compromised,” says Steve Lycett, executive producer on the game. But is this not also a curse? Is something not lost in the transition from the big to the small screen? SUMO – the developer behind the game – doesn’t think so. YES NOAllowing you to play the game on either screen, Wii U presents developers with the opportunity to transform (sorry) any console game optimised for large HD televisions into something more akin to a handheld experience.